Resources and tutorials for Webmasters
Resources and tutorials for Webmasters
Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Saturday, November 8, 2008

Guitar Hero bangs out a new tune

The fourth instalment of the Guitar Hero series - Guitar Hero World Tour - hits the shops on 7 November. Developed by Neversoft, the game now has a drum kit and microphone, in addition to the classic plastic guitar. Using one of the instruments, players accompany a music track trying to match the performance and prowess of an on-screen character. The game features more than 80 licensed tracks from a diverse set of artists, ranging from Korn to Fleetwood Mac.

The series differs from most other games in that it uses a customised controller, rather than the systems gamepad. Prior editions came bundled with a plastic guitar that simulated an actual instrument, using five coloured buttons on the neck and a "strum" bar, instead of frets and strings. The new version now has a drum kit and microphone. Percussion consists of three conveniently coloured pads, and two cymbals.

The guitar has also been given a makeover. Not only has the look been updated, but the developers have added a touch sensitive panel that can be used for pulling off flash musical stunts. The game launched at the Hoxton Bar and Grill in Central London. A number of game stations had been set up for people to try out the game and a stage area allowed guests to pretend to be a real rockstar by performing on stage in front of the assembled crowd. British metalcore band Bullet for My Valentine were on hand for a live performance including "Scream, Aim, Fire" one of the tracks shipping with Guitar Hero World Tour.

Attendees were fairly positive about the game. Official Xbox Magazine's Ben Talbot said the game was in a new league and was just "so much fun". A view shared by Fred Dutton from Official Nintendo Magazine. "It's a big step forward from the last game, it's got something for everyone. It makes you feel like you're actually playing the instrument," he said. "The game's competing with Rock Band and they're both doing similar things. But I think Guitar Hero does it slightly better."


Wednesday, October 15, 2008

image metrics emily cg facial animation blows my mind

The other day, I showed you guys what I thought was some really impressive computer generated facial animation. Then, the guys over at Image Metrics sent me a video clip of their latest CG creation, Emily, and I was bowled over.

Emily is a truly monumental achievement, recreating every nuance of human facial expression, even though what you’re actually looking at is the face of a digital actor. Created through a partnership with USC’s Institute for Creative Technologies (ICT), the team’s primary objective was to create a completely convincing, animated computer-generated face, and I think they succeeded.

Using ICT’s special scanning system that can capture facial details down to the individual pore, the face of actress Emily O’Brien was transformed into a digital representation of herself, which could then be entirely machine-manipulated. A special spherical lighting rig captured O’Brien in 35 reference facial poses using a pair of high resolution digital cameras. The facial maps were then converted into 3D data using Image Metrics’ proprietary markerless motion capture technology.

Image Metrics then generated a new animation sequence and precisely superimposed it onto the live actress’ head. As you can see from the video below, you’d be really hard-pressed to tell the difference between digital Emily and real-world Emily.



Amazing, no? Be sure to check out some of Image Metrics’ other CGI projects, which include work on Grand Theft Auto IV, Devil May Cry 4, and a most excellent Gnarls Barkley video featuring a anthropomorphic singing heart.